Agent Post
Project 2 » Devlog
For the main enemy agent, I used an asset from the store that looks like a scary doll. The agent uses the Nav Mesh Agent to walk around in my maze. I pick a random point and it walks towards it, and when it reaches its goal, it goes to another random point.

The enemy agent has three different states: walk, chase, and attack. Each of these states has an animation associated with them. The agent begins to chase when the player sees the agent. If the player gets too close to the agent, then the agent transitions to attack. The attack state does not transition into any state since once it attacks the game is over.

Project 2
| Status | Released |
| Author | sidtuladhar |
More posts
- AgentsApr 07, 2025
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